

Either option will make them unavailable for a week, so it’s a good idea plan ahead and have multiple parties of adventurers ready.

This can be done by sending them to the tavern to blow off some steam or to the abbey to request absolution.


If stress passes the second threshold your adventurer will die from a heart attack, so it’s important to relieve it regularly. If stress passes the first threshold, your adventurer might incur various penalties or even refuse your orders. Another interesting part is the stress mechanic, causing your adventurers to accrue stress as they keep adventuring. Planning out what and/or who to take with you can sometimes take as long as running a dungeon but it really makes you feel like you’re organizing an adventure. This also includes having enough provisions such as torches and food. This involves having decent party setup, which usually consists of at least 1 tank, 1 healer, and 2 damage dealers. To clear a dungeon you’ll need to prepare adequately. You as the lord of a small settlement will employ these adventurers to clear out the mysterious dungeons surrounding your property. Interesting adventurer management While the fabled heroes are off slaying dragons, battling demon kings, and saving princesses, the small-time adventurers have to clean up the dregs. As a result, the combat has enough depth and variety to satisfy any RPG fan and even entice newcomers of the genre. Fast characters will get a turn first, so a group of fast characters could end a battle without letting enemies retaliate. For example, standing on a cliff increases your range and visibility, using a lightning spell on a puddle electrocutes all characters standing in it. During combat, you always need to keep in mind things like turn order, positioning, height, and how various magical effects interact with the environment and characters. To avoid this, you can equip spiked shoes on your characters before the battle, allowing them to retain footing. Any character that steps on the frozen ground will slip. For example, during one battle you fight against an ice dragon that constantly freezes the ground. When preparing for battle, you need to consider your group setup, your formation as you enter the battle, and even what equipment you bring with you. Very deep turn-based combat Winning battles in D:OS2 is equal amounts of preparation and tactics.
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Even if you don't want to create a campaign on your own, you can just download a campaign made by another user. There's enough creative freedom to create any campaign/story you want, keeping you interested in D:OS2 long after you've finished the main campaign. On top of that, the game master can control NPCs, add quests, and make rule adjustments on the fly. For example, you can designate one of the playable characters as a kleptomaniac, so whenever they're near an object that can be stolen, you'll have to roll a dice to determine if that character resists the urge to steal or not. Additionally, because there is a game master, you can create various role-playing events not possible in a normal campaign. You can even create new quests, levels, and alter any of the existing assets, allowing you to go as far as creating a sci-fi campaign if you have the patience. When creating a campaign, you can use any asset within the game, such as characters, items, etc, and import new, user-made assets as well. Outstanding multiplayer mode that allows for endless content D:OS2 features a Game Master mode, which lets you create custom multiplayer campaigns for up to 4 players, with the 5th player assuming the role of a Game Master.
